TRPG:Anarchy Now!

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Saboteurs, spies and thieves. Contractors recruited under the flag of a single purpose: the destruction of civilization.

Contents

Missions

Rules

No formal rules. No dice rolls or stat sheets. Players make reasonable actions subject to GM approval.

Character Creation

Pick a class (or make your own class) plus three special skills and three personality traits. The final result should be at a certain level of power. Severe personality disorders can compensate for more powerful skills (they work like conducts). The result doesn't have to be perfect and can be changed a bit later on to more suit the player.

Classes

  • Assassin: Sharpshooter, ninja. Expertise at killing individuals. You have proficiency in small arms and hand-to-hand combat, specializing in long-range sniping.
  • Interrogator: Some require promise, some require pain, but they all talk eventually. You deal in information. Your insight into the psyche gives you a sixth sense of the truth. Your insight into pain gives your natural charm a certain instinctual terror.
  • Infiltrator: You get people in. Some might stick to the shadows, but you work in plain sight. You are a forger, a con artist: the face with no name. You can talk yourself into any situation.
  • Demolitionist: Nothing lasts forever. It's your job to make sure of that. You know explosives: how to make them, how to set them. You know fire. You know flood. If it can destroy, you've worked with it before.

Players

Rozala - Assassin

Doctus

rozalaportrait.png

  • Traits - Meticulous, Cowardly, Hard-Nosed
  • Skills - Stealth, Memorization, Parkour

Dudeguy - Demolitionist

Kaijyuu

Portrait

  • Traits - Boisterous, Loud, Annoying
  • Skills - MacGuyvering, Electronics, 80's pop culture

Orloc - Interrogator

Shalek

Portrait

  • Traits - Brooding, Silent, Prone to snap
  • Skills - Mesmerize, Bloodlust,