TRPG:Anarchy Now!
From MoMM Wiki
Saboteurs, spies and thieves. Contractors recruited under the flag of a single purpose: the destruction of civilization.
Contents |
Missions
Rules
No formal rules. No dice rolls or stat sheets. Players make reasonable actions subject to GM approval.
Character Creation
Pick a class (or make your own class) plus three special skills and three personality traits. The final result should be at a certain level of power. Severe personality disorders can compensate for more powerful skills (they work like conducts). The result doesn't have to be perfect and can be changed a bit later on to more suit the player.
Classes
- Assassin: Sharpshooter, ninja. Expertise at killing individuals. You have proficiency in small arms and hand-to-hand combat, specializing in long-range sniping.
- Interrogator: Some require promise, some require pain, but they all talk eventually. You deal in information. Your insight into the psyche gives you a sixth sense of the truth. Your insight into pain gives your natural charm a certain instinctual terror.
- Infiltrator: You get people in. Some might stick to the shadows, but you work in plain sight. You are a forger, a con artist: the face with no name. You can talk yourself into any situation.
- Demolitionist: Nothing lasts forever. It's your job to make sure of that. You know explosives: how to make them, how to set them. You know fire. You know flood. If it can destroy, you've worked with it before.
Players
Rozala - Assassin
Doctus
- Traits - Meticulous, Cowardly, Hard-Nosed
- Skills - Stealth, Memorization, Parkour
Dudeguy - Demolitionist
Kaijyuu
Portrait
- Traits - Boisterous, Loud, Annoying
- Skills - MacGuyvering, Electronics, 80's pop culture
Orloc - Interrogator
Shalek
Portrait
- Traits - Brooding, Silent, Prone to snap
- Skills - Mesmerize, Bloodlust,
