Rumble/Glossary
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Rounds
Game or Match: A complete instance of play according to the Rumble rules.
Round: A cycle within a game consisting of one allocation phase and one associated resolution phase.
Allocation Phase: The phase in which actions are submitted.
Resolution Phase: The phase in which the effects of actions occur and are revealed.
Submission Round: A special round that begins a game in which no entities exist and powers and avatar names may be submitted.
Auction Round or Bidding Round: A special round following a submission round in which entities may purchase powers and may not otherwise act.
Entities
Health: A statistic. If an entity's health is less than or equal to zero at the end of any resolution phase, that entity is removed from play and considered dead.
Maximum Health: A statistic. If an entity's health exceeds its maximum health at the end of any resolution phase, that entity's health becomes equal to its maximum health.
Energy: A resource, which can be expended to perform actions. Energy is renewed at the start of each allocation phase. Unless otherwise specified: a creature with a health and maximum health has its energy renewed to the arithmetic mean of those statistics, rounded up; a creature with a health but no maximum health has its energy renewed to its health; any other creature has its energy renewed to the amount of energy it had when it first entered play.
Destructible: Anything that has a health score.
Indestructible: (Adj.) Not a destructible.
Creature: Anything that has an energy score.
Inanimate: (Adj.) Not a creature.
Damage
Damage: A threatened reduction in health.
Block: To prevent damage from successfully reducing health.
Attack Damage: A common type of damage, notable for being applied by attacks and blocked by defense.
Direct Damage (or Power Damage): A type of damage that is not (normally) blocked by defense. Any damage applied by a power is assumed to be direct damage unless otherwise specified.
Unavoidable Damage: A type of damage that cannot be blocked by anything, and so always succeeds in reducing the target's health.
Actions
Attack: A standard action, which applies attack damage to one destructible equal to the energy spent in making the attack.
Defense: A standard action, which blocks an amount of attack damage received by one destructible up to the energy spent in the defense.
Applied Damage: Amount of damage caused by a creature's actions.
Received Damage: Amount of damage targeted at a destructible.
Inflicted Damage: Amount of applied damage that succeeds in reducing any destructible's health.
Sustained Damage: Amount of received damage that succeeds in reducing a destructible's health.
Example: Player A defends for 10. Player B attacks player A for 25. Player A blocks 10 damage with his defense, and his health is reduced by 15. Player B has applied 25 damage and inflicted 15. Player A has received 25 damage and sustained 15.
Players
Controller (or Owner): The player who chooses what actions a creature will perform each round. Any text implying that a creature controls something means that that creature's controller controls it.
Team: A set of allied players. (Normally, each player forms a separate team; this definition avoids the need to rewrite a bunch of definitions if we ever have a team rumble.)
Enemy (or Opponent): A creature controlled by a member of a different team.
Ally: A creature controlled by a member of the same team (possibly by the same player). Every creature is an ally of itself.
Avatar: The primary creature controlled by a player. Usually, the death of all avatars on a team means that team has lost.
Minion: A creature that is automatically removed from play at the end of any resolution phase where its controller does not control an avatar.
Powers
Value or Strength: The amount that was paid for a power by the winner of its auction.
Spend: Expend a specified or variable quantity of energy to activate an effect.
Burn: Expend a specified or variable quantity of both health and energy to activate an effect.
Upkeep: Identical to Spend, except that the owner of the power must choose to activate the effect if capable of doing so.
Secret: (Adj.) If an action is "secret," it does not appear in the official declaration of actions taken, and its effects are reflected in the game state but not declared (e.g. if you sustain 10 damage from a secret attack, there won't be a message that you were attacked, you'll just suddenly have less health). Secret actions may still consume energy, in which case there is simply no declaration of how that energy got used.
Invisible: (Adj.) Does not appear in the official description of the game state or actions. For example, if a power is invisible, you don't know that someone has it (though you may be able to infer it from the power's effects). If a creature is invisible, you don't know it's in the game, or what its current stats are (you just know that something keeps attacking you). All the effects of any action taken by an invisible creature or with an invisible power are still publicly declared (unless the action is secret) but there is no announcement of why the effects occur. Invisible destructibles cannot be attacked or defended except by themselves, unless otherwise stated.
